Rules are often strewn about and some details are hard to find, or some places you keep coming back to look.

General[edit | edit source]

Neal Spell List 2e

Dungeon Masters Guide 2e Index (Useful Keywords: Item Tables, Spell research)

Players Handbook 2e Index (Useful: Experience Levels, Spell Progression)

Combat and Tactics (Attack options: Block; Pull/trip; Called shot; Sap; Disarm; Shield-punch; Grab; Shield-rush; Overbear; Unarmed attack; Trap/Pin Weapon; Unhorse)

Magic Item Table 2e

Individual Experience rewards

Combat[edit | edit source]

Unarmed Combat

Weapons in Non-Lethal combat

Overbearing (Attack option to pin an enemy)

Overbearing 2

Magic Item Creation[edit | edit source]

Magic Item Research (Requirements to create a Magic item)

Magic Item Material Acquisition (What Materials are needed)

How to create Magical Items (Outlines process and chances to pass)

Dungeon Masters Guide: Wizard (Seperated Requirement: Wizard Scrolls)

Useful Trivia[edit | edit source]

  • You can move 24 miles a day over easy terrain (plains, roads ect).
  • Crystal Ball
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