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Rough Sketch of Solum. Not to Scale. by Neal

Solum 10% Classic

Mapped Regions of Solum

See also: Map on

The continent of Solum on the planet known as Arcadia. Roughly 7000 miles east–west and 3450 miles north–south.

To the west of Solum is Edheltol. Across the sea from Edheltol is is the Dardens then the Arcadian Isles. South of Solum, across another ocean, is Rabara.


Solum was designed by the gods to have much larger biomes compared with the Arcadian Isles. As well as the intention for there to be far more wilderness between civilization. The different demi-humans were given far more land to explore, expand, and exploit. The biodiversity in each of new biomes was also smaller than those in the Arcadian Isles.[1]

Population numbers of the continent and kingdoms at this time are entirely unknown.


Age of Mist[]

The landmass was created some time during the Age of Mist. It is unknown if The Gods created the land all at once, or slowly over time. This occurred after the creation of the Arcadian Isles and Lantia.

Elves started from the elven woods of I' Yaara Oryn. The origin point(s) of humanity and other demihumans are unknown. Likely multiple points of creations as they had done in the Arcadian Isles. People are created along with at least bronze-age technology, making a true understanding of history difficult for archaeologists.

Gods would visit the world and interact with humanity on a personal level.

According to The Legend of Keldin, the Age of Mist ended with the War of Creation with was said to be a time of turmoil and strife. The deaths of the Winter Gods prompted the other gods to swiftly end hostilities. The accuracy of this legend is unknown. The gods no longer visited the world so frequently as before.

Age of Heroes[]

Also known as the Age of Magic.

The epoch of legendary heroes that travelled the land, favoured by the gods to be able to overcome various trials and challenges. A number of Demigods were sired by the gods as well that were counted among these champions.

City-States grew in significance, they drafted laws and ownership of territory.

The first great Ogre War came out of naivety of the people's of Solum. Ogres had been a problem, but nobody thought they would, or even could, band together. The results were devastating to the people of Solum. Eventually the civilized races of the world banded together, stopping the onslaught. Great heroes were forged in the war, heroes that inspired others, fought for their beliefs, and died in glory. Civilizations started crafting states of law, started working together to build great things. In a time before empires, the dominate forces in the world were bands of heroes that roamed the lands bringing their sense of justice and right wherever they went. Ogres invaded again, more heroes rose from seemingly nowhere, and the age ended with the first great alliance that formed the Ferrin Empire.

Age of Might[]

Also known as the Age of Faith. Empires rose and fell, trying to unite all lands under one ruler.

The Ferrin Empire did not live to see it’s 200th birthday, but it set the precedent that law comes first and all people, save kings and high priests, are subject to it. Great magics that once wandered free were chained and focused. Kingdoms were erected and destroyed without pause, giving the Age of Might the nickname, “The Age of War”. Wizards worked in tandem to forge powerful weapons and relics. Fueled by a desire for expansion, for growth, for conquest, humans spread across the land, forever cementing themselves as the most populous race. The products of the age were the great cities of the world, mighty magic items that could only be made with the combined forces of magic, and the crossing of the great desert creating a band of civilization that sweeps from shore to shore of the continent.

This age ended with the Breaking of Arcadia, causing changes world wide.

Age of Iron[]

Also known as the Age of Humans. Concepts of nations and kingdoms rose as the idea of empires fell to the wayside.

The Breaking of Arcadia that began the age saw the gods preventing the use of all resurrection magic in the world. In the aftermath of this calamity came the the Treaty of Ferrus. Named after a human wizard of the black robes who is said to have appeared in each of the great kingdoms all at once who brokered the peace, the treaty put an end to the fires of destruction that ruled the last 900 years.

Wizards were blamed for the Breaking and for the destruction caused during last age, and magic suffered. The 7 great towers constructed during the age of might became the centers of magic as distrust of Arcane Magic grew. People born with the gift were discouraged from exploring it. Mages accepted fewer and fewer apprentices. Ignorant people who saw no difference between arcane and divine magic harassed, attacked and killed clerics as well. Divine Magic, which was already uncommon grew rare as people looked less to the gods for help and more to their fellow man.

See also The Vale War.

Near the end of the Age of Iron a powerful cleric named Oris brought the goddess Voraci into the world. War raged for decades with no rest. Near to a century after the Vale War started, it ended abruptly.

Age of Strife[]

A far future age of the world. It is unknown how long it is after the Age of Iron, and how many ages are in-between.

The world looks much like it has always done, but access to magic has greatly diminished. There doesn't appear to be any clerics/paladins anymore, plus those who cast Arcane Spells are outlawed. The elves and dwarves have withdrawn from interacting with humanity almost entirely.

It is an era where might makes right, where it is the power of mundane armies and fighters are the peak of power, not wizards.

Known Kingdoms[]

The below information is about the Kingdoms as they currently stand during the Vale War / 1500 to 1570 Age of Iron.

Western Kingdoms[]

For main article, see Western Kingdoms of Solum.

Central Kingdoms[]

Longborn Kingdom[]

See also Longborn Kingdom.
Longborn Kingdom Remake

Western Front of the Longborn Kingdom

  • Capital: Yalzuul
  • Located to the Far-East from the Free Cities, in central Solum.
  • Resisting the Voraci Empire during the Vale War.

Swiftwind Kingdom[]

  • Capital: Unknown
  • Located to the East of the Longborn Kingdom
  • Resisting the Voraci Empire during the Vale War, allied with the Longborn Kingdom.

Emberstone Kingdom[]

For main article, see Emberstone Kingdom.
  • Capital: Unknown
  • Located to the North of the Longborn Kingdom
  • Dwarven Kingdom
  • Resisting the Voraci Empire during the Vale War, allied with the Longborn Kingdom.
  • Named after Holy City Ember Stone in the Western Kingdoms, but there is no known connection between the two locations.

Eastern Kingdoms[]

Kingdom of Kalia[]

Kingdom of Kalia 1100px

Kingdom of Kalia

For main article, see Kalia.

Southern Kingdoms[]

Kingdom of Valis[]

Solum - ValisKingdom

The Valis Kingdom?

Note: Placeholder Name. Kingdom's actual Name unknown.