- HD: 4d8+4 (body) | 2d8 (necks/heads)
- AC: 16 (neck), 13 (body / legs)
- Atk: +7, 1d6+1 x 5 (bites) | +9, 1d20+2 (leap and skewer with legs)
- Size: Medium, 3’ tall, 4’ wide, necks are 5’ long
- Movement: 45 (short bursts of chasing, but would be outrun by a horse in the open)
Can leap up to 45’ and land on their enemies with their legs, dealing massive amounts of damage (legs are pointy and sharp).
Spider climb walking abilities on walls and ceilings (but not webs)
Central body is brain like and semi-telepathic, being able to understand the speech of any creature near it, even if the language is unknown. Each snake like head is a semi-independent creature with an Int of 3 and a Wil of 5. The core brain can dictate actions to the snakes heads if it has something specific in mind for them, but usually it just leaves them to devourer, which is their primary motivation.
Each head can retract and coil up, giving the Skittersnap a potentially very low profile. The legs can burrow into soft earth to make a nest or to set up an ambush - with just one of the snake like heads above ground to spot their prey.
To reproduce, a Skittersnap will disable a creature by pinning it to the ground with it’s sharp legs and sitting on its core. Then, from the bottom of the Skittersnap, a stinger emerges and plunges into the abdomen of the creature, injecting five larva. The creature is now a host/incubator for the larva which grow quickly by eating the creature from the inside out. In order to keep the incubator alive, one of the snake like heads will attach to the incubator’s face, and a smaller head/neck snake thing will force its way down the incubator’s throat and vomit nutrients and water into the host. After 7 days of incubation, the larva emerge through the belly and feast on the host.