History[]
The Ship Wizard.
Originally from the Dardens, Was sent off on a pirate ship by his parents to Arcadia to flee the White Prince. Lived on the pirate ship for a few years as a deckhand. Captain and crew noticed he had a talent for the arcane so rather than leave him to a life of mediocrity on their crew they decided to leave him at a town port with an old Wizard friend.
Views/Ideals[]
- Average person is a sheep who needs a shepherd. Has no qualms with culling the herd.
- If his freedom is restricted he will unrestrict it.
- Until a person impresses him he has no care in the world for them.
- When impressed he will include them in his eternity homie plan.
- Worst fear is being bound. So the worst thing he can do to someone is bind them. This can either be by Killing them or EX. Killing their family while they're bound and helpless.
- He would rather die than bend the knee to someone.
Core value is freedom for himself and his friends. Does NOT like responsibility
Goals[]
- The Fountain of Youth
- Wants to be free from the chains of Voraci that bind all mortal souls.
Weapon Proficiencies[]
- Dagger
Non-Weapon Proficiencies[]
- Spellcraft
- Literacy
- Arcanology
- Swimming
- Navigation
- Seamanship
- Boating
- Cartography
- Herbalism
Equipment[]
- Bard's sombrero
- Bard's dagger
- Telamaki's Spellbook
Spells[]
- Level 1: Enlarge, Cantrip, Magic Missile, Read Magic, Detect Magic, Armor, Fist of Stone, Light, Taunt, Lasting Breath, Alarm, Spider Climb, Color Spray, Unseen Servant
- Level 2: Deeppockets, Rope Trick, Fog Cloud, Reveal Wonderous Walls, Beacon, Wizard Lock, Knock, Web, ESP
- Level 3: Nilrem's Ship in a Bottle, Lightning Bolt, Repel Water, Seal Portal, Gust of Wind, Wind Wall, Aldric's Discriminating Door
- Level 4: Dimension Door
Languages[]
- Dardinean (Common),