5th April, 1509
1st November, 1509
The island of
Embershore in the Spice Isles suffers a natural disaster and a group of misfits are tasked with damage control and reconstruction. Their efforts lead them into discovering the cause of the natural disaster, and into adventures on the high seas.
Neal Pass Erickson - DM
Anna Prosser Robinson - Maribel, Fehana Gellantara
Bri “Vieparlafoi” Desiree - Trellis
Geneviève 'livinpink' Forget - Dark Albert
Jeffrey 'Trumpsc' Shih - Bruno "Bongo", Temriel
Jess Brohard - Algrund Strongaxe
Kristen "Hirona" - Rufus
Violet "DistractedElf" Miller - Kaia
There has been a natural disaster on the island of
. The party set out to find some lost goats.
The party investigates the direction of Lava Flow coming from the Mount Valsuvius.
Something is sabotaging the new Docks and the party investigates.
The party escort farmers to collect dyes & spices from around Mt. Valsuvius.
The Kobolds have kidnapped
, so the party and some villagers go off to save her, but make a terrifying discovery.
Chapter 2: Tides of Change [ edit | edit source ]
It has been 2 weeks
Brimstone, the Fire Incarnate
has taken over Valuton, and the villagers have been busy rebuilding the dock. When a ship arrives the party works out a plan to feed them to Brimstone.
The Merfolk show the party the magical portals that brough them to the shallow sea. Then the party get word of a nearby Kobold camp they have to take care of.
After a town debate over who should be Sheriff and Mayor, the crew of the SS NASS set out to Zew Nealand to try to trade goods they need.
The crew of the SS NASS is in
to buy supplies for Valuton and find out the cause of the magical portal from a stolen book.
The party is in
looking for a Sage with the stolen book with knowledge on the magical portals underwater around
Maribel's Marauders is formed. Maribel decides the first thing to do is secure their island by defeating
Kobold Shaman Gloppy
once and for all.
Maribel's Marauders investigate the portals and see what is on the other side.
Maribel's Marauders is in
and accept a bounty for a Wyvern to get close to
the Court Wizard.
is teleported from the Shallow Sea and appears next to
. The party on a boat crashes into the side of the magical event is and disappear.
The party is marooned on an island at an unknown location.
The party gather tar and other supplies to try to fix their ship wreck and end up fighting some lizardfolk.
The party head inside a Pyramid Temple dedicated to the god
in search of the magical ship, the
The survivors from the pyramid adventure rest back at the ship wreck. The party decide to search for the missing
After a friendly magic contest, the party return to the pyramid for the
The party encounter the master of the temple, the High Cleric
who is now a Skeleton. Temriel sees the party as thieves and attacks.
assumes leadership of the party and they leave Leech Island on the magical ship, the
. They travel to
The crew of the
arrive in the shaddow sea and confirm that
has disappeared as well as the portals around it.
The party visit the free town of
to sell the adrift ship they found.
The party finally travel back to
currently is. Barthas will be taking over the dragon in a week and the party need a plan to stop him.
Chapter 4: How to Trap Your Dragon [ edit | edit source ]
After spending a month in hiding, the party set out into the world again to the ruins of their old town to retrieve the Coral Sword.
The party head to Aska Island, north of
to grab a magic map from an old Tempos temple.
The party travel by sea to arrive in
and start to travel to to the city of
The party are in the frozen continent of
and are making their way to the
Monastery at the Rounded Mountain.
The party try to survive from an attack from the white dragon
on their way down the mountain.
The Riftdancer crew fight many of Mimics on an adrift ship South-East of
, Queen of the Mermaids, asks for the party's help in recapturing her Castle from Crabmen.
There is a storm and the next day party investigate the shipwreck that appears near New Valuton.