The original character sheet for this character has been lost and cannot be retrieved.
History[]
- Learned dark magic in his studies and was turned away from his home
- He is from the Krag
- Was raised by clerics, and learned arcane magic from a fence for stolen goods.
- Once he learned that his mentor (drow wizard) was selling dwarven slaves, he left him forever in an effort to redeem himself
Known Proficiencies[]
- Light Armor
- Medium Armor
- Warhammer
- Jeweler's Tools
Equipment[]
- Warhammer of the Silver Arm
- Arcane Focus
- Jeweler's Kit
- Glamered Half Plate
- Magical Necrotic Dagger
- Potion of Poison (A)
- Two potions of Poison (B)
- Potion of Invisibility
- Potion of Greater Healing
- Potion of Superior Healing
- Two Oils of Etherealness
- Three Alchemist's Fire
- One vial of Holy Water
- Potion of Invulnerability
- Horn of Summoning
- Scroll of Fly
- Scroll of Enlarge/Reduce
- Scroll of Polymorph
- Staff of Fire
- 3 Zombie minions that each carry a maul, 3 javelins, and a bandolier with 5 Healing potions
Languages[]
- Common, Dwarven, Undercommon
Spells[]
- Cantrips - Ray of Frost, Light, Shocking Grasp
- 1st Level - Identify, Thunderwave, Sleep, Burning Hands, Ray of Sickness, Expeditious Retreat, Magic Missile, Shield, Cloud of Daggers, Comprehend Languages, Alter Self
- 2nd Level - Invisibility, Flaming Sphere, Web, Melf's Acid Arrow, Suggestion, See Invisibility
- 3rd Level - Fireball, Animate Dead, Leomunds Tiny Hut, Counterspell
Class Features[]
- Arcane Recovery (Wizard lvl. 1)
- Arcane Tradition - Necromancy (Wizard lvl. 2)
- Grim Harvest - (Wizard lvl. 2)
- Darkvision (Racial Trait)
- Dwarven Resilience (Racial Trait)
- Stonecunning (Racial Trait)
- Blood Power - boosts temporary HP by the targets Hit Dice times 1d6, usable once per day
Honorbound |
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