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Arcadia Wiki

History[]

  • Learned dark magic in his studies and was turned away from his home
  • He is from the Krag
  • Was raised by clerics, and learned arcane magic from a fence for stolen goods.
  • Once he learned that his mentor (drow wizard) was selling dwarven slaves, he left him forever in an effort to redeem himself

Known Proficiencies[]

  • Light Armor
  • Medium Armor
  • Warhammer
  • Jeweler's Tools

Equipment[]

  • Warhammer of the Silver Arm
  • Arcane Focus
  • Jeweler's Kit
  • Glamered Half Plate
  • Magical Necrotic Dagger
  • Potion of Poison (A)
  • Two potions of Poison (B)
  • Potion of Invisibility
  • Potion of Greater Healing
  • Potion of Superior Healing
  • Two Oils of Etherealness
  • Three Alchemist's Fire
  • One vial of Holy Water
  • Potion of Invulnerability
  • Horn of Summoning
  • Scroll of Fly
  • Scroll of Enlarge/Reduce
  • Scroll of Polymorph
  • Staff of Fire
  • 3 Zombie minions that each carry a maul, 3 javelins, and a bandolier with 5 Healing potions

Languages[]

  • Common, Dwarven, Undercommon

Spells[]

  • Cantrips - Ray of Frost, Light, Shocking Grasp
  • 1st Level - Identify, Thunderwave, Sleep, Burning Hands, Ray of Sickness, Expeditious Retreat, Magic Missile, Shield, Cloud of Daggers, Comprehend Languages, Alter Self
  • 2nd Level - Invisibility, Flaming Sphere, Web, Melf's Acid Arrow, Suggestion, See Invisibility
  • 3rd Level - Fireball, Animate Dead, Leomunds Tiny Hut, Counterspell

Class Features[]

  • Arcane Recovery (Wizard lvl. 1)
  • Arcane Tradition - Necromancy (Wizard lvl. 2)
  • Grim Harvest - (Wizard lvl. 2)
  • Darkvision (Racial Trait)
  • Dwarven Resilience (Racial Trait)
  • Stonecunning (Racial Trait)
  • Blood Power - boosts temporary HP by the targets Hit Dice times 1d6, usable once per day
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