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There are many magical items in The World.

Rollplay: Legacy

  • Abigael's Ring
    • It is said to be able to connect the mind of the user with the wearer of it's counterpart ring.
  • Amulet of Unbinding
    • It is capable of freeing any constraint of movement on the wearer, be it magic, water or other force. It allows its wearer to fight underwater as if they were on land.
  • Armband of Healing
    • The wearer can cast 3 healing spells at their full potential per day.
  • Bag of Holding
  • Blood Singer
    • One of the Dragonsbane weapons.
  • Blood-Drinker Longsword
    • The Blood-Drinker Longsword was a +1 sword (+1 to hit, +1 to damage), gaining an additional temporary +1 for each creature slain by its edge (up to a maximum of +5) for 1 hour.
  • Boots of Levitation
    • Tudagub's Magical Pink Boots
    • They contained the power of levitation
  • Bow of Theseus
    • It confers a +2 bonus to damage and hit and suffers no accuracy penalties related to distance until its maximum firing range.
  • Brightblade's Dying Wish
    • +2 bonus to hit and damage.
  • Cloak of Elvenkind
    • The Cloak allows its wearer to blend into its surroundings when covered by the cloak
  • Cloak of the Bat
    • +2 bonus to AC
    • Grants a 90% chance to be completely invisible when standing still in shadow. Any additional hiding skill checks are made after this.
  • Cloak of Defense
    • +1 bonus to AC
  • Dragon-Breath Shield
    • Near impervious to dragon breath.
  • Girdle of Many Pouches
    • 64 magical pouches, will only 8 visible and the rest hidden. Each pouch is a miniature bag of holding that can store up to 10 pounds.
  • Harbinger
    • One of the Dragonsbane weapons.
  • Krawlfort
    • One of the Dragonsbane weapons.
  • Lance of Charging
    • It enhances the knockback power of the wielder when charging down an opponent.
  • Mace of Light
    • The mace is capable of a massive burst of light by slamming it on a surface and yelling the magical word 'Duloc'.
  • Necklace of Cheetah Speed
    • Grants the wearer +2 movement speed and once per day they can use the item's power called 'Cheetah speed', which grants 45ft of movement speed for 3 rounds
  • Portable Hole
  • Red Oaken Shield
    • Resists all flames. Grants exceptional prowess in combat.
  • Ring of Domination
    • The ring also grants telepathic communication with one's underlings and a greater ability to instill fear in them. "To dominate someone, they have to honestly think of you as their master/leader. You can't just agree on it/disagree on it. It has to be a subconscious thought."
  • Ring of Three Wishes
    • Grants three wishes.
  • Rod of Lightning
    • With the power of its command word, "Dalamar," the rod calls forth a flash of lightning, tearing through the heavens and devastating its target for 6d6 damage. The rod can only be used three times a day.
  • Rod of Terror
    • Use a charge to cast an aura of terror, anyone who fails their save is frozen in fear. Upon activation, there is a 1/5 chance to permenantly lose 1 charisma.
  • The Orb of Souls
  • Various Potions
  • Wand of Wonders
    • Random, both good and bad effects e.g. Casts a fireball spell at the target or Reduces the weilder to 1/12 their origional height, permanently.
  • Whirlwind
    • One of the Dragonsbane weapons.

Rollplay: Solum

  • Amulet of Protection
    • +2 protection to the wielder.
    • Looted of Lady Felicity's corpse in Week 26
  • Boots of Elvenkind
    • When worn it mutes all the footsteps of the wearer, when used in unison with an invisibility spell it makes the wearer almost undetectable by normal means.
    • Looted of Lady Felicity's corpse in Week 26
  • Dagger of Bone
    • Causes permanent wound when it inflicts damage.
    • Looted of Lady Felicity's corpse in Week 26
  • Duskshroud
    • +1 cloak of protection
    • Looted off the Voraci Orc champion know as the "Reaper" in week 20
  • Leather Armour of Protection
    • Provides a +1 bonus to AC.
  • Falice
    • +2 weapon
  • Horn of Blasting
    • When activated, it a sound shoots out 120ft long, 30ft wide cone effecting everyone in that area who can hear it.
    • On a pass save the effects are: Stunned 1 round, Deafened 2 rounds
    • On a fail the effects are: Take d10 sonic damage, Stunned 2 rounds, Deafened 4 rounds
    • Looted off the Voraci Orc champion know as the "Reaper" in week 20
  • Reaper
    • +2 weapon,+ 2 bonus to accuracy and damage. It also strikes faster, giving the wielder a extra attack each round.
  • Various Potions
  • Rusty Short Sword
    • When striking a target, if the target fails a save vs poison the target incure's extra poison damage, on top of the damage taken from the sword.
    • Looted of Lady Felicity's corpse in Week 26

DWD: Georg

  • Amulet of Malkis - Absorbs souls to cast spells and to heal.
  • Ring of Truth - Lets the wearer know when someone is lying, forbids the wearer from lying.
  • "Carl" the Dagger - +? Dagger
  • Demon's Eye - Cursed Knife -1. Appears in owners main hand whenever they enters combat.
  • Bellum's Whisker - Broad Sword +3

Hardcore Heroes

  • Cloak of Arachnidia - Cloak that you can cast web and spiderclimb
  • Daggers of Throwing - You throw the daggers and they return
  • Gem of Seeing
  • Harvest Moon
    • +2 Scimitar. On it's blade you can tell the phase of the moon. Lightweight. Has unknown strength against werewolves
  • Power Pole - Extending Magical Staff
  • Steel Battleaxe - +1 Axe
  • Wind Shear - +2 Scimitar

Misscliks: Seaborn

Frozen Frontier

Misscliks: Devotion

  • Magical String on a Lute
  • Magical Music Book
  • Magical Whip
  • Magical Polearm

Heroes Graveyard

Season 1

  • Potion of Healing
  • Potion of Cold Resistance
  • Potion of Poison Resistance
  • Ring of Sleep - Cast sleep once/day, same effect as the spell
  • Ring of Protection - Bonus to AC/Saves
  • Ring of Protection From Fire - Resistance to fire damage
  • Ring of Protection From Cold - Resistance to cold damage
  • Ring of Protection From Poison - Resistance to poison damage
  • Ring of Protection From Lightning - Resistance to lightning damage
  • Amulet of Health - Sets your constitution score to 19
  • Cloak of Elvenkind - Shifts colors to camouflage you from others
  • Spoon of Stirring - Starts stirring in a circle as soon as it is placed in a pot
  • Ladle of Serving - When it is used to serve liquid, it will never spill or drip.

Season 2

  • Potion of Healing
  • Potion of Invisibility
  • Potion of Reduce
  • Potion of Protection From Magic
  • Potion of Climbing - Allows the imbiber to climb on walls and ceilings as if moving on the ground
  • Potion of Feather Fall
  • Potion of ?? - (Dandren's tower library)
  • Potion of ?? - Never identified (Dandren's tower floor 1)
  • Philter of Love
  • 5 Arrows - Never identified (Dandren's tower floor 1)
  • 10 Magical Arrows - +1 to hit/damage
  • 10 Magical Bolts - +1 to hit/damage
  • Greataxe of Mage Slayer - +1 to hit/damage and the mage slayer effect
  • Magic Longsword - +1 to hit/damage
  • Dagger - +1 to hit/damage, one one side says "Dandren", on the other side says "Badass"
  • Krazz Warhammer - +X to hit/damage, when the hammer strikes something, anyone within 30 ft. other than the wielder makes a DC 10 CON check or they lose any concentration spell. Those hit by the hammer have a DC20 check.
  • Magic Shield - +1 to AC
  • Magic Scale Mail - +1 to AC
  • Necklace - Never identified (Dandren's tower floor 1)
  • Amulet of Feather Fall
  • Cape of Feather Fall
  • Ring of Feather Fall
  • Boots of Hovering - Allows the wearer to hover 3-4 inches off the ground
  • Vest of Blinking - When the wearer is about to be hit by an attack, they automatically blink to a save spot within 50 ft. If there is no safe spot available, they blink to a random spot.
  • Elemental Gem - (looted from Wander undead season 2, never identified)
  • Magical Lever of Magic Mouth - Delivers a psychic message to any humanoid in the area when pulled
  • Light Stone of Hagatha spit - when put in one's mouth, you feel a pull in your teeth towards a location (Hagatha's Hut)
  • Dog Skull of Anti-Magic Field - Point in the direction you want to use it, stroke the head lovingly and say "Good Boy" three times to activate. Say "Bad Boy" three times to deactivate, but the skull may not like it.
  • Night Mask of Darkness - has a Darkness spell with a 1-inch radius permanently cast on the inside portion of the mask
  • Magic Spyglass - When looking through the spyglass, you can see long distances as if they are up close. Alternatively, there is no shake or wobble in the image when looking through it.

Assassin

  • Magic stiletto dagger named Kiss- +1 dagger
  • Gloves of swimming and climbing
  • Immovable rod
  • Potion of invisibility
  • Boots of elvenkind
  • Vicious Warhammer- +?bonus to hit/dmg and it deals 2d6 extra dmg on crits

Gnomes, Tomes & Catacombs

Akuban Knights