This spell enchants a weapon that is being forged to be especially brutal when wielded in combat. The weapon must be of exquisite quality (minimum cost of 50,000 copper) and be in the forging process when the spell is cast. On a natural attack roll of 18, 19, or 20, roll a d10 to determine critical effects.
1-4: Bleed | The target takes 1 damage per round until the wound is healed/bandaged.
5-7: Stun | The target is stunned for 1 round.
8-9: Maim | Roll for an arm or leg hit (50/50 chance). If an arm is hit, -4 to hit and half attack rate. If a leg is hit, -4 AC and half move. Lasts for 1d4 rounds.
10: Roll for 2 more effects. Effects can stack.
Notes[]
Hellish Halberd
S M V
1
Hellish Halberd
Range
Touch
AoE
1 Item
Casting Time
1 Hour
Duration
Permanent
Save
None
Damage
Materials
The item to be forged. Value must be at least 50,000 copper.
This spell enchants a weapon that is being forged to be especially brutal when wielded in combat. The weapon must be of exquisite quality (minimum cost of 50,000 copper) and be in the forging process when the spell is cast. On a natural attack roll of 18, 19, or 20, roll a d10 to determine critical effects.
1-4: Bleed - The target takes 1 damage per round until the wound is healed/bandaged.
5-7: Stun - The target is stunned for 1 round.
8-9: Maim- Roll for an arm or leg hit (50/50 chance). If an arm is hit, -4 to hit and half attack rate. If a leg is hit, -4 AC and half move. Lasts for 1d4 rounds.
10: - Roll for 2 more effects. Effects can stack.
School
Enchantment/Charm
Source
2.Neal Spells
Template:Hellish Halberd 2e