Gnoll 2e

Gnoll from 2nd Edition Monstrous Manual

We rejoin our intrepid frontiersmen as they are recovering from their previous reconnaissance. William is feeling his age, while Jaromir is trying to awkwardly build bridges with the quatermaster Corporal Alysha. He also teaches the Private David's daughter Amelie a fun game called "help Jaromir collect reagents". Pharis keeps himself busy with patrols and despising humans and with Grimes acting as interpreter, the party also interrogates their Gnollprisoner who is called Gnash.

The Gnoll is quite helpful and they learn that there seems to be a war going on between packs of gnolls and they also learned of ruins referred to by the Gnoll as The Great Wall. The party decide to join the Gnoll war hoping to win the favour of Gnash's pack and gain allies with knowledge of the area. So once more they had out into the frozen waste, accompanied by Gnash.


During their travel they surprise a pack of Snowbolds, which the party readily slaughter. They continue their journey until Gnash leads them safely to a cave where they can prepare for their war.

  • Recap By Layla Ellis & Christiaan Ellis
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