Caldonia is the cursed continent to the south of Arcadia. 1509 years ago it was frozen over in the same horrific event that created the canals of Arcadia. Since then, nobody has ventured to this lost land. High Princess Sela of the kingdom of Drekis is launching an expedition to Caldonia in hopes of recovering the treasures of a lost civilization. Our heroes will have to battle the elements alongside unknown dangers as they explore uncharted lands.
Frontier Cold and Gear System Caldonian Encounter Table
Cast
Neal Pass Erickson - Dungeon Master
Ryan Hufschmid - Grimes
Greg Hansen - Jaromir
Sean - Pharis
Nick Prouvost - Kel William Marshal
Episodes
Prequel
Kel William Flashback Specials
Cast · Neal Pass Erickson · Nick Prouvost
William Marshal (age 14) wants to be a squire, so Lord Marshal asks Kel Roderick to take William on.
Cast · Neal Pass Erickson · Nick Prouvost
Kel Roderick & Squire William Marshal (age 17) battle Orcs a little close to home.
Cast · Neal Pass Erickson · Nick Prouvost
Kel Roderick & Squire William Marshal (age 17) head north on a new campaign against the Orcs.
Cast · Neal Pass Erickson · Nick Prouvost
Kel William Marshal (age 26) must impress the merchant Richard in order to marry one of his daughters.
Grimes Flashback Specials
Cast · Neal Pass Erickson · Ryan Hufschmid
Little Marri (age 12-13) is a Chimney Sweep who needs to earn 200 copper for this father's medicine.
Cast · Neal Pass Erickson · Ryan Hufschmid
Marri (age 15?) is given his first serious job, to take care of a mountain guide. His father's life is on the line.
Cast · Neal Pass Erickson · Ryan Hufschmid
Jaromir Flashback Specials
Cast · Neal Pass Erickson · Greg Hansen
Jaromir (age 22), an exile from Mahtava, is the Magic Healer of Stumptown.
Cast · Neal Pass Erickson · Greg Hansen
Pharis Flashback Specials
Cast · Neal Pass Erickson · Sean
Pharis (age 15) hunts down Goblins who have taken some children from his hometown of Ditch Water.
Cast · Neal Pass Erickson · Sean
Chapter 1
Brief summary of the plot of this episode without spoilers.
The party interrogate their captured Gnoll, Gnash, to learn more about the area.
The party rests in a cave that Gnash lead them to, but are ambushed in the night.
The party decide that the next step in their guerrilla war against the Gnolls would be to make a fake camp to lure Gnolls into an ambush.
The party have a tense meeting with Bokassa, leader of a pack of Gnolls.
The Party is stuck in Fort Wikk as there is a blizard, and find ways to entertain themselves.
The party sets out on another trek, but don't get very far before another blizzard starts kicking up. The party frantically gather what firewood they can, hoping it will help them survive the deadly weather. Jaromir discovers a frozen human body perfectly preserved in strange garb
Our intrepid explorers leave the safety of their shelter, and head toward the mysterious smoke column, which they find out to be some kind of massive Gnoll funeral pyre.
Chapter 2
The party head back to Fort Wikk, intending to investigate the lighthouse they saw.
The party investigate the ruins of Salt Port.
The party loot the Salt Mine, then they encounter an Owlbear on the way towards the Salt Port Lighthouse.
The party hunt down the Gnolls causing trouble for Fort Wikk.
After some downtime at Fort Wikk, the party get boated down to Treasure Town.
The party find a massive locked vault deep under Treasure Town, and need to find a way to open it to get the loot inside.
The party leave Salt Port in search of the tower they heard about.
The party launches their surprise attack on a Gnoll Tower, but find themselves surprised as Tolin the frost giant rises from the snow outside.
The party find themselves worshiped by Kobolds as they travel back to Treasure Town.
While waiting for the next ship in Treasure Town, the party do some scouting and run into some Gnolls who tell them of a ruined tower to the south.
Grimes & Jaromir investigate the Salt Mine. Kel William invites the Gnoll Leader, Mangi, to meet with them. Pharis gets weapon mastery. Jaromir creates the Ice Golem, Kat.
Mangi, and an army of Gnolls, attack the party at Salt Port Keep.
The party return south to deal with the Sleet, once and for all.
Chapter 3
The party haul the treasure hoard back to Fort Wikk.
An unfamiliar ship docks at Fort Wikk and it turns out to be mercenaries flying a false flag, assaulting the Fort.
The Fort Staff move to the new Fort, Swampside down south. In the temple at the new fort contain warnings of a creature called a Scrag.
The party explore the Catacombs below the new fort at Swampside.
The party continue to explore the Catacombs below the new fort at Swampside.
The party investigate a strange grove of trees and meet a Kobold spy named Nimrod.
On the way to New Haven, the party find an odd cave full of torture implements.
Brief summary of the plot of this episode without spoilers.
In the dark, Kel William and Grimes make a terrifying discovery in the Crypts of the Illumis temple in Conquest.
While resting from the events of the previous episode, Grimes spots 3 giants outside the city.
The party discover an iron mine and rush to inform Princess Sela before Zaaz's ship leaves for 2 months.
The party exploring the Crypts under the Giant Temple to Nerual.
The party head to speak with the leader of the Frost Giants, Gordoth the wise.
The party escort the fort staff, some scholars, and 40 slaves to the city of Conquest.
The party investigate the mysterious Scrag Hole.
Chapter 4
The party venture into the Scrag Hole for revenge.
The party loot the Scrag lair then seek answers from the Frost Giants.
The party go to loot Gale's Lair, but they have company.
The party return to Conquest and do some research at the temples.
The party visit Zarrah's Gnoll pack and try to recruit them against the Scrag.
The final episode where everything can end.