- Note: The Custom Demons Species native to this setting do not follow the same rules or history as those of other settings.
- 1 History
- 2 Known Demon Types
- 3 Other Demons
- 4 Devils
- 5 Future Reference Data
History[edit | edit source]
What we call the "Demons of the Plane of Shadows" are beings from the 2nd Prime Material Plane.
The 2nd Prime Material Plane was created to be imperfect so the creatures there would need the gods in their daily lives. These creatures of weak will and great desire proved nightmarish and chaotic. They switched gods too quickly and were almost entirely dependent upon the gods for survival.
In the end, the gods got tired of micromanaging these lowly, pathetic creatures and abandoned their world, leaving them all to die.
But they didn’t die. Over the millennia they’ve twisted themselves into beings of hate and spite. They’ve changed their physical form, and unlocked the secrets of the universe through powerful magics. They become what are know known as "Demons".
The God, Malkis, may be involved with the "Demons" traveling from the 2nd Prime Material Plane to the Plane of Shadows, but his involvement is currently unknown.
After the Portal to Shadow Plane was left open by Georg and Malakai, a number of demons managed to enter the 3rd Prime Material Plane and slaughter many people in Eridon before regrouping at Heatstroke. A "pestilence" has been radiating from Heatstroke in the time since, known as a Demon Colony made of taken Flesh and Souls, growing outwards, covering turning the a fleshy substance. It is unknown what the goal of this "Demon Colony" is.
Demons have long been envious of the Prime Material Plane and its connection to the gods, and presumably wish it for themselves.
Known Demon Types[edit | edit source]
Overseer[edit | edit source]
A giant tripod demon approximately 25 feet tall.
A scaly body supported by three legs (2 in front, 1 in back) that extend 25 ft and have a joint halfway down. Each leg is covered with a thick rock like armor, although the body only has minor scales. A large eye sits in the front of the face, with slightly smaller ones on the back left and back right sides.
The overseer’s voice is like an echoing fog horn. Loud, rhythmic and tonal. It has an innate 'Lance of Disruption' ability, the Overseer uses this ability as if it were a level 10 caster.
Commander[edit | edit source]
- Main Article: Commander
6'6" / 180lb. Humanoid. Tall and Slender with Blueish-Purple Skin. High cheekbones and a very long jaw/mouth. Small plates of bone extend upward from joints, protecting them and the flesh above them. Wears darkly dyed cloth of woven hair that drapes in long stretches. These beings have long white hair that extend from the backside of their head. Able to throw fireballs and bellow orders that can be heard over the din of combat.
Task Master[edit | edit source]
- Main Article: Task Master
The Task Master is a 9 foot tall, large, scaly, humanoid covered in small spikes. It has large spiked bony bat wings with no wing membrane. Large claws. Carries a curved sword of obsidian and a whip. It can let out a tremendous roar that deals minor damage and stuns their enemies.
Lensman[edit | edit source]
- Main Article: Lensman
6'5" 100 lbs. Tall and very thin with a hardened, iridescent, black, chitin exoskeleton. Joints have large, sharp, protruding plates. An single eye sits in the middle of the head (no other facial features), on each hand, and on each foot. The abdomen opens into a tall mouth with sharp teeth, with an elongating opening jaw. "Is about 50% Leg". Can levitate, at least 10 feet, above ground.
Warrior[edit | edit source]
- Main Article: Warrior
6'3" 260 lbs. Humanoid, no wings, no horns. Medium Creature. Covered in small spikes everywhere with big bulging muscles and large claws. Bright yellow eyes. Has a 2 foot long Forked Tongue. They have blackish iridescent plates coming out of all their joints. Their chest has these blue interlocking plates between them. Carries a curved sword of obsidian as well as obsidian shields.
Toadie[edit | edit source]
- Main Article: Toadie
Crimson colored, small, squat, horned creatures with thick arms, bulbous bellies, and unusably small deformed wings.
They attack by launching themselves onto their prey and holding on to them, slowing their movement.
Hydra[edit | edit source]
- Main Article: Hydra Demon
Does not resemble the traditional Hydra monster found in Arcadia.
The Hydra Demon is Cobra like, but thicker, with claws/pincers ~6’ down the body. Underside is softer overlapping scales, top side is skinless and fleshy but covered in move-able, discoloured, bony plates. They are curved to fit with the body, and attached only on one side (top). When angered, aggressive, or regulating temperature, the plates fan up and down. About a third of the way down the body, a set of scorpion like pincers covered in chitin plating extend and face forward. An expandable frill stretches between the wide skull and the body for ~2 feet.
Thung[edit | edit source]
- Main Article: Thung
Hairless skinless emaciated dog-like creatures. Discolored, bony plates protrude from joints, and their jaws unhinge. Spikes run down its spine and tail.
Gate Breaker[edit | edit source]
Demon Dinosaur. A large quadraped with heavily scaled armor plating on its head in the form of a sweeping frill. Polacanthus meets Triceratops. The scales are made of purple-blue, diamond shaped plates. Breathes out noxious green fumes
Gate Breaker do not have any fire resistance.
In 1509 a Gate Breaker was mistaken for a Gorgon at the battle for Misty Rapids.
Shrieker[edit | edit source]
Short, squat, and column like. Their top splits open in a 3 jawed mouth. No arms. A leg and eye for each jaw on top. Three 10' Tentacles come out from underneath where a beak is.
Able to open mouth 180 degrees and shriek out a loud noise.
14 AC in Shadow PMP, 16 AC in PMP, 18 AC in 2MP.
Lurker[edit | edit source]
Five equal limbs extend from a central core of this invertebrate. At the end of each limb is bone spike that can be used as a foot to stand on, a claw to climb with, or a weapon to stab with. The limbs and body are covered in small iridescent black scales. At its core is a three pronged beak. A ring of eyes circles the beak and the back, allowing the lurker to see in all directions.
Craftsman[edit | edit source]
Humanoid. Six and a half feet tall, 250 pounds, it doesn't have sharp protruding bony plantes like many demons. It has a cool rocky-fleshy exterior. It has internal illumination like the firewyrm. Its arms are made out of some sort of malleable flesh. One of the Demons has changed one of its arms into the shape of a hammer and the other arm into the shape of a blade. The Demon is pulling something out of a forge and then beating on it with their hammer arm, then shift into the shape of another blade, and with 2 blade arms, lift the object and put it back in the forge.
Tall and muscular, these unarmored demons are unconcerned with battle, instead spending their time creating weapons and armor to aid their faction.
Beholder[edit | edit source]
Looking like a molten ball of blackened and charred flesh, with a central glowing eye and covered with 10 eyestalks. A wide mouth with small sharp teeth stretches below the large central eye. Each of the eyestalks is in constant motion gazing all around the creature.
Can speak the Demonic Language.
Caster[edit | edit source]
Has used Dispel Magic, Whirlwind, Fireball, Improved Blink and Wall of Fire, seems to cast both Divine and Arcane spells. Has heavily armored wings that can be used to shield the body.
Fire Wyrm[edit | edit source]
80’ long and 5’ across, the Wyrm’s body is covered in massive plate like scales that have the texture of rough hewn limestone. When the creature is dormant or moving slowly its dark scales dominate its color pallet. But as the Fire Wyrm begins to get aggressive, it heats up, eventually hot enough to burn those that touch it, and cause the inside to glow orange and red against the dark black bones. This gives the Fire Wyrm a burning embers / burning coals look to it when its in action, and sheds light for 60’.
Breath weapon deals 20d10 magical fire damage, save for half. 35% chance for breath weapon to recharge.
Living Wall[edit | edit source]
A fleshy wall of eyes, mouths, arms, legs, tentacles, bones, teeth, scales, chitin, and hair. Can slowly move, but usually stays in place as ordered.
The wall grows and extends. Each 10’ section has its own set of HP, but is not its own creature. Someone fighting a section of flat wall is exposed to 3 attacks: 1 from directly in front, 1 from the left, and 1 from the right. If the left & right grab, the middle succeeds automatically.
Demon Colony[edit | edit source]
A sarlacc pit that devours and creates demons. From it grows a fleshy creep that expands to cover everything it comes across. Eyes may spawn on the fleshy ground, alerting the Demon Colony to the movement of inverlopers. The Demon Colony seems to eat both biomass and souls, which are both used to fuel its fleshy-ground and the creation of new Demons.
The intellect and power of the Demon Colony is unknown.
Other Demons[edit | edit source]
Traditional Demons from the Monsterous Manual have also appeared. Unknown connection to the lore of Demons elsewhere in Arcadia. So far only Tanar'ri Demons have appeared.
- Balor - during Rollplay: Solum
- Vorock - during Game On in the city of Fortune
- Succubus - during Rollplay: Age of Might & Shenanigans
Devils[edit | edit source]
Future Reference Data[edit | edit source]
Prime Material Plane (Arcadia)
- Horn of Blowing (Task Master)
- Lance of Disruption (Commander)
- Throwing a moat of fireball similar to conjure flame that can do 13 damage. Rolled attack 15. Ignores Body Armor AC
|Van vs Demon||24
|Almost a double crit
is a hit
16 hits, just barely
|Misty Rapids Guard||Got double crit by a demon|
|Demon||24||highest revealed attack roll
saving throw 14 against spell
|Malakai vs Demons||Cloudkill
Saves as 5 hit dice creature
7/10 Demons die
|Demons Run Rolls||27||Maximum Roll of demons attack|