Arcadia Wiki
Arcadia Wiki

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General Books[]

  1. A history of conjurers I: The Age of Mist
  2. A history of conjurers II: The Age of Heroes
  3. Aldric The Conjurer: An Autobiography
  4. A Scholar's Guide to Strife Through The Ages
  5. Failed Wizards and where they went wrong
  6. Darwin's list of the worst spells ever written
  7. Sentient Weapons and Other Terrible Ideas
  8. A Criticism of the Early Philosophical Agreements of the Provinces
  9. Ancient Artifacts
  10. History of Arcane Enhancements and Developments
  11. Greatest Wizards in Arcadia
  12. Wizard Signs: A comprehensive History of Wizards
  13. Bigby's Biography
  14. Keldor: The Tales of the Wizard King and his Adventures
  15. Drexl's Darkest Deeds
  16. Tasha's Alliterative Autobiography
  17. Which Witch: An appendix of famous magic users
  18. Imps, Sprites, and Pixies
  19. Faefolk: Their culture and history
  20. Arcane probability theory
  21. Speculations, Theories, and Hoaxes: How magic has shaped Arcadia's history
  22. The Magical Adventures of Desmond the Dashing
  23. Collected Correspondence between the Arch-Wizards Garvalon and Hazamar
  24. Is it safe to drink? Identifying Potions
  25. Encyclopedia Magica: Potions, Oils, and Inks
  26. Encyclopedia Magica: Rods, Staves, and Wands
  27. Encyclopedia Magica: From Boot to Hats and Everything In between
  28. Encyclopedia Magica: Weapons and Armor
  29. Encyclopedia Magica: Tools, Bags, and Household Items
  30. Encyclopedia Magica: Weird Stuff
  31. Lori's List of Lost Magic Weapons
  32. Armors of the Ages: A guide to identifying magical armor
  33. Weapons of the Ages: A guide to identifying magical weapons
  34. Corman's Comprehensive Compendium on Wands
  35. The importance of stretching before spellcasting
  36. Adina's warmup: How to keep your gestures crisp and your inflections precise
  37. Great Heroes and their magical equipment 103 PA
  38. Great Heroes and their magical equipment 684 PA
  39. Great Heroes and their magical equipment 1300 PA
  40. The advanced guide to the basics of wizardry
  41. The basic guide to advancements in wizardry
  42. Dabbling in Magic: The homemaker's guide to spellcraft
  43. Shrugs, Winks and Waves: Simple Somatics
  44. Ven's Guide to the crossover of somatic components and offensive gestures
  45. Pacts and Contracts: Dealing with extraplanar creatures
  46. The Practitioners Pamphlet For Perfecting Pronunciation
  47. Tom's Tongue Twisters: Never miscast your spell again
  48. Songs, Sins and other Shenanigans
  49. Songs to train your vocal cords
  50. Social, political, and economic fallout of conjured and illusory currency
  51. Arcane Artillery and the effects of indiscriminate warfare
  52. Uphill battle: Magical aqueducts
  53. Trixie's Treatise on Mirrors, Mirage's and Reflections
  54. Magical Maladies and their causes
  55. Finger calisthenics for the elderly magus
  56. Etiquette of the Mage: Trading Spells
  57. Etiquette of the Mage: Spells in Public
  58. Etiquette of the Mage: Letting go of your Ego
  59. Etiquette of the Mage: The Court and Court Mages
  60. Etiquette of the Mage: Why Appearances Matter
  61. Wild Magic: How the uneducated will bring about the end of days
  62. Wizard for Dummies: the dangers of Wild Magic
  63. Luck and Wistfulness: wild magic and its determinants
  64. Things that go “bump” in the night: The definitive guide to the undead
  65. Defeating Dwarven Defenses
  66. The physicality of humanoids
  67. Icky Sticky: The wondrous uses of unpleasant fluids
  68. The Handbook of Applied Arcane Analysis
  69. Magic Circle Analysis’: Materials, Properties, Construction, and Care
  70. Getting Familiar with your Familiar
  71. Solomon's catalog of souls
  72. Arcane proofs of relative value of racial souls
  73. The Soul: Assessing the value of its essence.
  74. Safeguarding Spellbooks
  75. Leomund's tower design
  76. Gnomish Customs Regarding the Arcane: All the Knowledge thou need to Gain
  77. Golemcraft and its practical applications in tower defense
  78. Creating Kobolds: Koibu's notes human/dog hybridization
  79. Collateral Damage: Sometimes it happens, so be prepared.
  80. Exercising Restraint: Just because you can doesn't mean you should
  81. Magic and Science: Damn the consequences and just do it
  82. Rites and Laws of Magic
  83. A Catalogue of Regional Laws Regarding the Uses of Magic
  84. Arcane magic and Laws: Eridon
  85. Arcane magic and Laws: Mistrya
  86. Arcane magic and Laws: Drekis
  87. Arcane magic and Laws: Akuba
  88. Arcane magic and Laws: Mahtava
  89. Arcane magic and Laws: Minor Kingdoms
  90. Basics of Dweomer: The Auras of Magic
  91. Commoner's reactions to spell and magic: How to avoid making a scene when dealing with Mundys.
  92. Mundys’ expectations: The pros and cons of playing into the wizard stereotype
  93. How to Avoid the Witch Hunts
  94. Aldric's guide to keeping your liege at bay
  95. Conversing with Nobles: How to Keep Your Head on your Shoulders
  96. Sky Scrying: A Weather Guide
  97. Mastering your Apprentice
  98. Magus Mainfeld's Primer to the plains
  99. Starscrying: What telescopes can do that magic can't
  100. Machinations of a Mage: The Advantages of versatility
  101. The Morality of Mind Reading and Mental Domination
  102. How to train your friends: Joris’ guide to adventuring
  103. An incomplete biography of Joris the Gastromancer
  104. The Winter Sky: Can Gods Die?
  105. Treaties on the Void
  106. Fickle Will of the Divine: Categorization of extraplanar powers
  107. Mordenkainen's fatal flaw: A treatise on the defensiveness of anonymity
  108. Selected Essays on the Nature of Interplanar Teleportation.
  109. A guide to wishing: Is it worth it?
  110. An advanced guide to wishing: Be careful what you wish for.
  111. Quills! Judging a bird by its feathers
  112. Toxic but useful: a guide to the magical uses of lead
  113. Inks! From soot to squids
  114. Combining somatic magic and dance
  115. Pseudomagic: A wizard's journey into the weird world of science
  116. Accents and Magical Accidents
  117. Alphys' Almanach of Alliteration: Is it magically significant? Experiments and observations.
  118. Semantic conversations on somatic components
  119. The Semantic of Somatics: An Illustrated Examination
  120. Enunciation and Articulation: A practical guide to spellcasting
  121. A Gnomes Tome to the Catacomb: A guide to being fancy with necromancy
  122. Splenda's guide to disguise annoying magical side effects
  123. Gaze attacks: Beauty is in the eye of the beholder
  124. Gestation to Germination I: Arcane things to avoid when you're expecting
  125. Gestation to Germination II: Babyproofing the laboratory and home
  126. Gestation to Germination III: Spells you might think help with childbirth, but really don't
  127. Gestation to Germination IV: Baby's first spellbook. How to encourage your child to be receptive to magic.
  128. A Geomancer's guide to architecture
  129. An Advanced Guide on the Planes and the Properties Thereof
  130. Arcane Weather Effects and Weather Effects on the Arcane
  131. Shadows of Magic: The ethics of magic in war
  132. Extradimensional Space: The do's and don’ts of things bigger on the inside
  133. Worldbuilding: A guide to pocket dimensions
  134. The Benefits of Arcane Autonomy Over Divine Dependency
  135. The differences between the arcane and the divine
  136. Shalindor's guide on fabricate and all its wonderous uses
  137. Fabio's Fabulous Fabrications
  138. Wood Whispering: How to Converse with Animate Plants
  139. Cubes, Cones, & Spheres: The Mathematical Approach to Area of Effects
  140. Old languages: What verbal components they couldn't write down
  141. What's in the Box? A cautionary tale
  142. Whispering Winds: A Guide for Instant Messaging
  143. No, you can't do that: Tales of Interesting Spell Related Deaths.
  144. Path to Planes and Places otherworldly
  145. Experiments in Teleportation: Dimension, Displacement, and Death
  146. The Power of a Name: Gaining power Over Extradimensional Creatures
  147. Good Vibrations: Resonance frequencies materials both common and rare
  148. Gastromancy I: Spicing up your soup
  149. Gastromancy II: Flavors of the Arcane
  150. Gastromancy III: Summon your meat
  151. Gastromancy IV: Charming the stomach
  152. A collection of known magical barriers both Divine and Arcane.
  153. So they think you're a lich
  154. Ortho's Handy Handbook: Handling Hazardous Materials
  155. I charmed him; now to get rid of him: Unexpected effects of charms
  156. Tasha's guide on using magic in standup comedy
  157. Breaking the continuum: Why time travel should be avoided at all costs
  158. Essays on forms of instant travel: Teleportation, Dimension Door, Blink, and more
  159. Pyromania: The Fascination with Flame
  160. Burn Baby Burn: Flame Evoker's Guide
  161. Rising Smoke: The comprehensive guide to Akuban native incenses
  162. Practical magic for daily living
  163. Wizard Locks: Keeping your possessions safe from Mundys
  164. Potent Potables: Protecting your papers from the elements
  165. Books for Elvan Casters: How to keep your spellbook from breaking down before you do
  166. Bookworms for Bookworms: How to protect your library from ordinary pests
  167. Earth, Air, Water and Fire: Stories of elementals and their habitats
  168. Hunting With Magic: Monstrous Lairs & Magical Snares
  169. Flora and Fauna of Arcadia: Swamps and their denizens
  170. Flora and Fauna of Arcadia: The tundra teems
  171. Flora and Fauna of Arcadia: Dragons
  172. Flora and Fauna of Arcadia: Coastal creatures
  173. Flora and Fauna of Arcadia: Finding life in the desert
  174. Flora and Fauna of Arcadia: Freshwater fascinations
  175. Flora and Fauna of Arcadia: Monsters in the mountains
  176. Flora and Fauna of Arcadia: Endless Woodlands
  177. Flora and Fauna of Arcadia: When to run
  178. Flora and Fauna of Arcadia: Venomous creatures
  179. Flora and Fauna of Arcadia: Grass and how they're turned into gasses
  180. Flora and Fauna of Arcadia: Underground organisms
  181. Flora and Fauna of Arcadia: Innate magical resistances
  182. Flora and Fauna of Arcadia: Magical Beasts
  183. Flora and Fauna of Arcadia: Half Breeds and Hybrids
  184. Everything Poops I: Stinky but safe, spell components for the risk averse wizard.
  185. Everything Poops II: Excrements of the otherworldly
  186. Everything Poops III: A handling guide for your apprentice
  187. Magical Cultivation I: Fungus, Mushrooms and More
  188. Magical Cultivation II: Seeding, Growing, and Reaping
  189. Magical Cultivation III: Which Weather Withers
  190. Dragons of Arcadia
  191. The Paradox of Antimagic Field
  192. Things that crawl, things that stink, things that make your eyes go pink: Bizarre creatures and their effects
  193. A vegan's guide to spell components
  194. Lycanthropes: Separating Fact From Fantasy
  195. Approximating Spell Component Materials
  196. Common reactions to exotic components
  197. Joris’ Guide to Spell Components: Common, Uncommon, and Rare Species of Arcadia
  198. Tasha's index of Arcadian animals: Finding the exact component
  199. Projectiles, Bangs, and Beams: Calculating Trajectories and Impacts
  200. Magical Plants Of Mistrya

School specific books .[]


Elementalism: A different path
Elementalism: Fire and Flames
Elementalism: Water and Waves
Elementalism: Earth and Stones
Elementalism: Air and Gasses
A traveler's guide to visiting the elemental planes
Dealing with Elementals I: The hot issues
Dealing with Elementals II: Fluid movements
Dealing with Elementals III: Gaseous forms
Dealing with Elementals IV: Solid Fundamentals


Abjuration for Apprentices I: All the ways your can die
Abjuration for Apprentices II: Theories and practical limits of protection
Abjuration for Apprentices III: Conflicts and zones of exclusion
Mastering Abjuration I: Protecting yourself
Mastering Abjuration II: Protecting others
Mastering Abjuration III: Potent Potables
Abjuration Smabjuration
An Apprentice's Guide to Glyphs, Sigils, and Wards
Allan's abjurations: Telling them to leave with gusto

Conjuration / Summoning[]

Conjuring for Beginners I: What not with which to meddle.
Conjuring for Beginners II: Summoning instead of invoking.
Conjuring for Beginners III: The theoretical and practical limits of summoning.
Intermediate Conjuring I: Summoning semi autonomous entities.
Intermediate Conjuring II: Summoning inanimate forces
Intermediate Conjuring III: Summoner's guide to runes and wards
Advanced Conjuring I: Intraplanar Summoning
Advanced Conjuring II: Interplanar Summoning


Divination I: Spotting the obscure
Divination II: Dirty little secrets
Divination III: Finding the lost
Divination IV: Seeing beyond
Divination V: Senses outside of the basic 5
Advanced Divination I: Lead and escaping detection
Advanced Divination II: Misdirection
Advanced Divination III: Reading your own mind
A diviner's guide to scrying and identifying.
People Who Don't Know They're Dead - A Medium's Guide to Communing with Unfulfilled Spirits
Omniscience and Free Will
Reading the bones: Alternative forms of divination

Enchantment / Charm[]

Basics of Enchanting I: Common and dangerous mistakes
Basics of Enchanting II: Remedial charms
Basics of Enchanting III: Hypnosis and the power of suggestion
Basics of Enchanting IV: Wording matters
Advanced Enchantments I: Inanimate objects
Advanced Enchantments II: Controlling subjects through emotional manipulation
Advanced Enchantments III: Manipulating memories
Elves: An enchanter's worst nightmare
Enchanting the feeble minded
Do Constructs Dream of Marble Sheep?
Enchanters Guide to Recognizing Ancient Enchantments
Minor Curses: Why its better to keep your curses small and simple
Wilbur's guide to creating magical items
Cheyenne's recipes for wondrous creations
The Annotated notebook of Sophie the Enchanter

Illusion / Phantasm[]

Phantasmal Illusions and how to recognize them
Pentagrams, Protection Scrolls and Prestidigitation
Fake it ‘till you make it
The Illusion Codex
Fooling the senses I: Sight
Fooling the senses II: Hearing
Fooling the senses III: Touch
Fooling the senses IV: Taste and Smell
Illusions I: Is this a real book?
Illusions II: Are you sure?
Illusions III: Life is an illusion
Illusions IV: Illusions vs Delusions
Illusions V: How to avoid going mad when nothing around you seems real
Illusions VI: The truth of suffering

Evocation / Invocation[]

Basics of Evocation I: The wastes of summoning and the power of invoking
Basics of Evocation II: Enchantments and charms are the path of the weak
Invoker's Guide I: Shaping the energies of creation
Invoker's Guide II: The importance of your magical arsenal
Invoker's Guide III: Defeating without killing
Invoker's Guide IV: Minimizing collateral damage
Invoker's Guide V: Avoiding responsibility and why your client is at fault
An evokers guide to burn soothing ointments
Pyrotechnics: A guide to showmanship


Body Parts for the Advanced Student
101 uses for a corpse
Bodybuilding 101
Vices and Virtues of Necromancy
Corpse Compendium
On sharing lifeforce
Conquering death
A necromancer's guide to making the most of your friends
Fear cuts deeper than swords: Why the fear of the dead is your most powerful weapon
A Wizard's Guide to Undead: What Priests and Clerics Don't Want You To Know
There and back again: A Necromancer's Tale

Transmutation / Alteration[]

Lead and Gold: The never ending quest
Alteration: The most important school of wizarding
Adjusting to your altered self
Properties and their Properties. What you need to know before you can change them
Codex Transformicus
Transmutation: Everybody's doing it, but nobody's talking about it
Ridley's altered life: How far is too far?
The dangers and powers of polymorph
Things to consider before your enlarge it
Path of the Transmuter: Becoming a smith to reality's forge
Jenna's notes on altering your life
Alteration: Its half your fucking spellbook, so pay attention
Unsolicited advice for transmuters: Changing yourself will not change your life
Transmutation and Natural Philosophy: Useful properties and how to amplify them
Overcoming encumbrance: A transmuters guide