Shirebrook

 

Leadership
Ruler		Baroness Beatirx Valmont: 4’11” 141lb human female. Born 1467 (42). Diplomatic.

Captain	Kel Vernon Corwell: 6’2” 163lb human male. Born 1467 (42). Suspicious.

Gatekeeper	Kel James Valmont: 5’5” 183lb human male. Born 1470 (39). Dull.

Ranger	Stirge: 5’11” 163lb human male. Born 1471 (38). Cautious, stern, short-tempered.

Arc Mage	Arc Aldric the Conjurer: 5’10” 150lb human male. Born 1442 (67). Argumentative.

Sheriff		Tyrus Bellows: 5’9” 179lb human male. Born 1453 (56). Peaceful.

Watchmen	30: Leather, spear, short sword. 10: Leather, heavy crossbow, short sword

Demographics
Human: 90%

Dwarf: 10%

Noble Houses: 12

Inns
Poor		Dewdrop, Noble Sack

Common	Storybrook Inn

Temples
General	3

Jexel		1

Quantarius	1

Martha		1

===  Watersource === River

===  Taverns === Poor		The Cask, The Fish, Boar Head, Last Drop

Common	Dragon’s Den, Catch of the Day, The Half Pint

Nice		Creekside

The Half Pint: Located in the town square and run by Gunderflunk the gnome. Spiced potatoes specialty.

The Fish: Run by a barman known as “Three Fingers” for the three fingers on his right hand.

The Creekside: Ground level in front, 5’ off the ground in the back. Has a raised outside eating / drinking area out back with a view of the river. Anybody walking up the road to The Creekside can be seen from the back balcony as the entrance road runs from the back of the building up a stone staircase to the front (which faces the manor house).

Inns
Storybrook Inn: Located in the town square. 3 story building.

 Other Buildings

Magic Shop: Run by Rohana the Diviner: 6’ 8” 250lb human female. Born 1481 (28). Perceptive. Extraordinarily strong, but with weakened lungs from previous illnesses.

 rimor. Required for equipment listed in red.

Apothecary: Medical professionals. Trained in herbalism, medicine, and surgery. They are trained in healing and herbalism, and hire out for a rate of 1gp/patient/day.

Beasts of Burden: Pack animals are usually mules, donkeys, or oxen. These can be purchased from farmers for their listed cost (although one may have to hunt around for a farmer willing to sell). Larger towns or cities may have dedicated pack animal breeder/trainer/seller.

Dogs: Dogs can be purchased from individuals (usually farmers), but specialized dog breeds are bred by and for noble families. A commoner cannot normally purchase hunting, tracking, war, or guard dogs.

Horses: Primarily used by nobles and messengers. They are expensive to buy and to keep, and not economical for the layperson to use as a pack animal. Major cities may have a dedicated horse breeder open to the public, but outside of those areas horses are bred by noble families for themselves. Individuals can try to buy a good horse from one of these families, or can buy a ‘second-hand’ horse from any individual or from some roadside taverns (for a considerable markup) which often keep a horse or two on hand for trade with riders.

Law Enforcement: Villages have no presiding officer of the law and no dedicated militia. When a dispute that cannot be solved arises within a village, the matter it brought to the knight or lord who oversees that territory, although this landed individual may be many miles away. Commoners may appeal decisions by bringing it up the chain of command.

Within towns and cities, a sheriff is in charge of day to day oversight of the law. S/he commands a body of watchmen to see to the security of the town. Troops alternate between watching the walls and watching the streets every month. Watchmen carry short spears for street duty, and spears/crossbows/bows for wall duty. The sheriff is in charge of tax collection

Mercenaries: Mercenaries come in two forms: Individuals and companies. Mercenaries can be hired on an individual basis for a flat rate of 1gp/day and looting rights (they maintain the right to whatever wealth they can find on those they defeat). Mounted mercenaries can be hired for 5gp/day and looting rights.

Bodies of men (ranging from 10 to 100) form into companies of mercenaries. Each company has their own name, their own leadership, and their own rules. Typically they hire out for a minimum of 1 week, at a rate of 2gp/day/man.

Nobles: Generally 2% of the population. This is higher in cities, and lower in villages.