Wizard Airship

200’ long on top deck

Forecastle: Control Room Forecastle Roof: Telescope Aftcastle: Library (books only, no room to read them) Main deck: Long table used for special occasions.

Minimum required movement speed: 9 (from Lake Nereid to Sunlit Spring in 6 days, giving 1 day of waiting over a place.) Maximum movement speed: 88 (30mph from Gust of Wind)

Movement: permanent aura of Control Weather around the ship, controlled by the captain in the command room. The spell is controlled through a crystal ball, with the area of effect centered on the ball.

First Deck
 * Living Quarters in the back
 * Room for 60 living comfortably
 * Bunkbeds for efficient living
 * Common space in the front
 * Comfortable chairs
 * Tables for study

Second Deck
 * Storage and Kitchen in the back
 * Laboratory in the front.
 * Has a garden of rare spell component herbs tended to by the passengers.

Third deck
 * Griffon aviary
 * Entrance/Exit for griffons on the bottom of the ship
 * Ladders leading up to the second deck for people to enter/exit

Permanent crew: 3 Guardians 9 Wraiths under control of guardians

One wraith is a bridge guard, sticking to the command center and eliminating those who are not welcome. To keep people from wandering in and dying by accident, the door is locked with a simple key that the captain holds.

Former Staff
 * Pourvin: Abandoned the airship and became a nudest in the hidden valley south of Shirebrook.