Half Orc


 * "Half-orcs are distrusted by both human and orc cultures because they remind each of the other's racial stock. Half-orcs advance in orc culture by flaunting their superior ability and in human culture by associating with people who don't care about appearance. Most tend toward neutrality with slight lawful and evil tendencies, but lawful good half-orcs are not unknown." - 2nd Edition Monstrous Manual

Full orcs do not participate in any of the Kingdoms of Arcadia, even Akuba which is more inclusive to Monstrous Races than the other Kingdoms. Their settlements are built in spite of the Kingdoms in the lands, some distance from the centres of civlization. However they are still known to raid those around them.

Known Orcish Lands in Arcadia: Eastern Hemdorkas Hills Dwarf County, The Blumwood Gade Isle, the Krolrog Ridge Drekis, the Shade Coast Akuba. The Orcs of the Dusky Woods in northern Erdion fled to Gade Isle or into the Hemdorkas Hills because of both internal betrayal and the Demon Invasion of Eridon in 1510.

Racial Info
From Player's Option: Skills and Power
 * AC ?, HP +?, Movement 12, Infravision 60', Size: Medium
 * Racial Score Requirements: Str 6/18, Dex 3/17, Con 8/18, Int 3/17, Wis 3/14, Cha 3/12
 * Racial Ability Score Adjustments: +1 Strength, +1 Constitution, –2 Charisma
 * Class Restrictions: Cleric, Fighter, Thief