Karasu





Weapon Proficiencies

 * Stiletto (2)

Non-Weapon Proficiencies

 * Appraising (4)
 * Language: Elvish (2)
 * Literacy (2)
 * Seamanship (2)
 * Swimming (2)
 * Sound Mimicry
 * Climb Walls 85%
 * Hide in natural setting 80%
 * Pick Pocket 75%

Equipment

 * Cane-Stiletto
 * Dark, All-covering outfit
 * River Barge (Longboat Stats)

Languages

 * Common, Elven

Mongrelman racial abilities:

 * Hide in natural settings 80% base
 * Sound mimicry, able to perfectly mimic any sound but cannot duplicate magical effects
 * Pick pocket, 70% base chance + 5% per level
 * Hideous appearance: -7 penalty for reaction (Charisma) checks

Smuggler Kit:

 * Lower Middle Class
 * If proficient in appraisal, +2 to the score
 * Smugglers on occasion run afoul of the law—or of individuals who try to pass goods via the character. When this happens, a smuggler might have to rely on his fellow adventurers for protection.