Goblin

Goblins live thorughout Arcadia, Arcadia East & Solum.

Racial Stats
Table information taken from from "The Complete Book of Humanoids (2e)"

2e Racial Info
From Player's Option: Skills and Power bb, cc
 * AC 10, HP +0, Movement 6, Size Small
 * Ability Score Adjustments: –1 Strength, –1 Charisma (apply after Ability Score Requirements are met)
 * Infravision: Goblins possesses infravision (the ability to see in the dark) to a range of 60 feet
 * Detect new construction: Goblins have a natural skill for mining, and can spot new or unusual construction with 25% chance. THis is smilar to the Dwarven or Gnomish abilities.
 * Light: Goblins are accustomed to darkness, and they find bright light to be disorienting and painful. Goblins suffer a -1 penalty to attacks in daylight or within the radius of continual light spells.
 * Racial enmity: Dwarfs & Gnomes (Dwarves & Gnomes gain a +1 bonus to attack rolls against Goblins)


 * {| class="article-table"

! colspan="8" | Ability Score Requirements ! !Str !Dex !Con !Int !Wis !Cha !Per
 * Ability Score
 * 4/15
 * 4/17
 * 5/16
 * 3/18
 * 3/18
 * 3/12
 * 3/18
 * }
 * {| class="article-table"
 * {| class="article-table"

! colspan="9" | Class Restrictions ! !Fighter !Paladin !Ranger !Thief !Bard !Cleric !Druid !Wizard
 * Max Level
 * 10
 * 12
 * 9
 * }
 * 12
 * 9
 * }
 * }
 * }
 * }