Books of Wizardry

General Books
A history of conjurers I: The Age of Mist A history of conjurers II: The Age of Heroes Aldric The Conjurer: An Autobiography A Scholar's Guide to Strife Through The Ages Failed Wizards and where they went wrong Darwin’s list of the worst spells ever written Sentient Weapons and Other Terrible Ideas A Criticism of the Early Philosophical Agreements of the Provinces Ancient Artifacts History of Arcane Enhancements and Developments Greatest Wizards in Arcadia Wizard Signs: A comprehensive History of Wizards Bigby’s Biography Keldor: The Tales of the Wizard King and his Adventures Drexel’s Darkest Deeds Tasha’s Alliterative Autobiography Which Witch: An appendix of famous magic users Imps, Sprites, and Pixies Faefolk: Their culture and history Arcane probability theory Speculations, Theories, and Hoaxes: How magic has shaped Arcadia's history The Magical Adventures of Desmond the Dashing Collected Correspondence between the Arch-Wizards Garvalon and Hazamar Is it safe to drink? Identifying Potions Encyclopedia Magica: Potions, Oils, and Inks Encyclopedia Magica: Rods, Staves, and Wands Encyclopedia Magica: From Boot to Hats and Everything Inbetween Encyclopedia Magica: Weapons and Armor Encyclopedia Magica: Tools, Bags, and Household Items Encyclopedia Magica: Weird Stuff Lori’s List of Lost Magic Weapons Armors of the Ages: A guide to identifying magical armor Weapons of the Ages: A guide to identifying magical weapons Corman's Comprehensive Compendium on Wands The importance of stretching before spellcasting Adina’s warmup: How to keep your gestures crisp and your inflections precise Great Heroes and their magical equipment 103 PA Great Heroes and their magical equipment 684 PA Great Heroes and their magical equipment 1300 PA The advanced guide to the basics of wizardry The basic guide to advancements in wizardry Dabbling in Magic: The homemaker's guide to spellcraft Shrugs, Winks and Waves: Simple Somatics Ven’s Guide to the crossover of somatic components and offensive gestures Pacts and Contracts: Dealing with extraplanar creatures The Practitioners Pamphlet For Perfecting Pronunciation Tom’s Tongue Twisters: Never miscast your spell again Songs, Sins and other Shenanigans Songs to train your vocal cords Social, political, and economic fallout of conjured and illusory currency Arcane Artillery and the effects of indiscriminate warfare Uphill battle: Magical aqueducts Trixie's Treatise on Mirrors, Mirage's and Reflections Magical Maladies and their causes Finger calisthenics for the elderly magus Etiquette of the Mage: Trading Spells Etiquette of the Mage: Spells in Public Etiquette of the Mage: Letting go of your Ego Etiquette of the Mage: The Court and Court Mages Etiquette of the Mage: Why Appearances Matter Wild Magic: How the uneducated will bring about the end of days Wizard for Dummies: the dangers of Wild Magic Luck and Wistfulness: wild magic and its determinants Things that go “bump” in the night: The definitive guide to the undead Defeating Dwarven Defenses The physicality of humanoids Icky Sticky: The wondrous uses of unpleasant fluids The Handbook of Applied Arcane Analysis Magic Circle Analysis’: Materials, Properties, Construction, and Care Getting Familiar with your Familiar Solomon’s catalog of souls Arcane proofs of relative value of racial souls The Soul: Assessing the value of it's essence. Safeguarding Spellbooks Leomund’s tower design Gnomish Customs Regarding the Arcane: All the Knowledge thou need to Gain Golemcraft and its practical applications in tower defense Creating Kobolds: Koibu’s notes human/dog hybridization Collateral Damage: Sometimes it happens, so be prepared. Exercising Restraint: Just because you can doesn’t mean you should Magic and Science: Damn the consequences and just do it Rites and Laws of Magic A Catalogue of Regional Laws Regarding the Uses of Magic Arcane magic and Laws: Eridon Arcane magic and Laws: Mistrya Arcane magic and Laws: Drekis Arcane magic and Laws: Akuba Arcane magic and Laws: Mahtava Arcane magic and Laws: Minor Kingdoms Basics of Dweomer: The Auras of Magic Commoner’s reactions to spell and magic: How to avoid making a scene when dealing with Mundys. Mundys’ expectations: The pros and cons of playing into the wizard stereotype How to Avoid the Witch Hunts Aldric’s guide to keeping your liege at bay Conversing with Nobles: How to Keep Your Head on your Shoulders Sky Scrying: A Weather Guide Mastering your Apprentice Magus Mainfeld's Primer to the plains Starscrying: What telescopes can do that magic can't Machinations of a Mage: The Advantages of versatility The Morality of Mind Reading and Mental Domination How to train your friends: Joris’ guide to adventuring An incomplete biography of Joris the Gastromancer The Winter Sky: Can Gods Die? Treaties on the Void Fickle Will of the Divine: Categorization of extraplanar powers Mordenkainen's fatal flaw: A treatise on the defensiveness of anonymity Selected Essays on the Nature of Interplanar Teleportation. A guide to wishing: Is it worth it? An advanced guide to wishing: Be careful what you wish for. Quills! Judging a bird by its feathers Toxic but useful: a guide to the magical uses of lead Inks! From soot to squids Combining somatic magic and dance Pseudomagic: A wizard's journey into the weird world of science Accents and Magical Accidents Alphys' Almanach of Alliteration: Is it magically significant? Experiments and observations. Semantic conversations on somatic components The Semantic of Somatics: An Illustrated Examination Enunciation and Articulation: A practical guide to spellcasting A Gnomes Tome to the Catacomb: A guide to being fancy with necromancy Splenda’s guide to disguise annoying magical side effects Gaze attacks: Beauty is in the eye of the beholder Gestation to Germination I: Arcane things to avoid when you’re expecting Gestation to Germination II: Babyproofing the laboratory and home Gestation to Germination III: Spells you might think help with childbirth, but really don’t Gestation to Germination IV: Baby’s first spellbook. How to encourage your child to be receptive to magic. A Geomancer’s guide to architecture An Advanced Guide on the Planes and the Properties Thereof Arcane Weather Effects and Weather Effects on the Arcane Shadows of Magic: The ethics of magic in war Extradimensional Space: The do’s and don’ts of things bigger on the inside Worldbuilding: A guide to pocket dimensions The Benefits of Arcane Autonomy Over Divine Dependency The differences between the arcane and the divine Shalindor's guide on fabricate and all its wonderous uses Fabio’s Fabulous Fabrications Wood Whispering: How to Converse with Animate Plants Cubes, Cones, & Spheres: The Mathematical Approach to Area of Effects Old languages: What verbal components they couldn't write down What's in the Box? A cautionary tale Whispering Winds: A Guide for Instant Messaging No, you can't do that: Tales of Interesting Spell Related Deaths. Path to Planes and Places otherworldly Experiments in Teleportation: Dimension, Displacement, and Death The Power of a Name: Gaining power Over Extradimensional Creatures Good Vibrations: Resonance frequencies materials both common and rare Gastromancy I: Spicing up your soup Gastromancy II: Flavors of the Arcane Gastromancy III: Summon your meat Gastromancy IV: Charming the stomach A collection of known magical barriers both Divine and Arcane. So they think you’re a lich Ortho’s Handy Handbook: Handling Hazardous Materials I charmed him; now to get rid of him: Unexpected effects of charms Tasha's guide on using magic in standup comedy Breaking the continuum: Why time travel should be avoided at all costs Essays on forms of instant travel: Teleportation, Dimension Door, Blink, and more Pyromania: The Fascination with Flame Burn Baby Burn: Flame Evoker's Guide Rising Smoke: The comprehensive guide to Akuban native incenses Practical magic for daily living Wizard Locks: Keeping your possessions safe from Mundys Potent Potables: Protecting your papers from the elements Books for Elvan Casters: How to keep your spellbook from breaking down before you do Bookworms for Bookworms: How to protect your library from ordinary pests Earth, Air, Water and Fire: Stories of elementals and their habitats Hunting With Magic: Monstrous Lairs & Magical Snares Flora and Fauna of Arcadia: Swamps and their denizens Flora and Fauna of Arcadia: The tundra teems Flora and Fauna of Arcadia: Dragons Flora and Fauna of Arcadia: Coastal creatures Flora and Fauna of Arcadia: Finding life in the desert Flora and Fauna of Arcadia: Freshwater fascinations Flora and Fauna of Arcadia: Monsters in the mountains Flora and Fauna of Arcadia: Endless Woodlands Flora and Fauna of Arcadia: When to run Flora and Fauna of Arcadia: Venomous creatures Flora and Fauna of Arcadia: Grass and how they’re turned into gasses Flora and Fauna of Arcadia: Underground organisms Flora and Fauna of Arcadia: Innate magical resistances Flora and Fauna of Arcadia: Magical Beasts Flora and Fauna of Arcadia: Half Breeds and Hybrids Everything Poops I: Stinky but safe, spell components for the risk averse wizard. Everything Poops II: Excrements of the otherworldly Everything Poops III: A handling guide for your apprentice Magical Cultivation I: Fungus, Mushrooms and More Magical Cultivation II: Seeding, Growing, and Reaping Magical Cultivation III: Which Weather Withers Dragons of Arcadia The Paradox of Antimagic Field Things that crawl, things that stink, things that make your eyes go pink: Bizarre creatures and their effects A vegan’s guide to spell components Lycanthropes: Separating Fact From Fantasy Approximating Spell Component Materials Common reactions to exotic components Joris’ Guide to Spell Components: Common, Uncommon, and Rare Species of Arcadia Tasha’s index of Arcadian animals: Finding the exact component Projectiles, Bangs, and Beams: Calculating Trajectories and Impacts Magical Plants Of Mistrya

Elemental
Elementalism: A different path Elementalism: Fire and Flames Elementalism: Water and Waves Elementalism: Earth and Stones Elementalism: Air and Gasses A traveler's guide to visiting the elemental planes Dealing with Elementals I: The hot issues Dealing with Elementals II: Fluid movements Dealing with Elementals III: Gaseous forms Dealing with Elementals IV: Solid Fundamentals

Abjuration
Abjuration for Apprentices I: All the ways your can die Abjuration for Apprentices II: Theories and practical limits of protection Abjuration for Apprentices III: Conflicts and zones of exclusion Mastering Abjuration I: Protecting yourself Mastering Abjuration II: Protecting others Mastering Abjuration III: Potent Potables Abjuration Smabjuration An Apprentice's Guide to Glyphs, Sigils, and Wards Allan's abjurations: Telling them to leave with gusto

Conjuration / Summoning
Conjuring for Beginners I: What not with which to meddle. Conjuring for Beginners II: Summoning instead of invoking. Conjuring for Beginners III: The theoretical and practical limits of summoning. Intermediate Conjuring I: Summoning semi autonomous entities. Intermediate Conjuring II: Summoning inanimate forces Intermediate Conjuring III: Summoner's guide to runes and wards Advanced Conjuring I: Intraplanar Summoning Advanced Conjuring II: Interplanar Summoning

Divination
Divination I: Spotting the obscure Divination II: Dirty little secrets Divination III: Finding the lost Divination IV: Seeing beyond Divination V: Senses outside of the basic 5 Advanced Divination I: Lead and escaping detection Advanced Divination II: Misdirection Advanced Divination III: Reading your own mind A diviner's guide to scrying and identifying. People Who Don't Know They're Dead - A Medium's Guide to Communing with Unfulfilled Spirits Omniscience and Free Will Reading the bones: Alternative forms of divination

Enchantment / Charm
Basics of Enchanting I: Common and dangerous mistakes Basics of Enchanting II: Remedial charms Basics of Enchanting III: Hypnosis and the power of suggestion Basics of Enchanting IV: Wording matters Advanced Enchantments I: Inanimate objects Advanced Enchantments II: Controlling subjects through emotional manipulation Advanced Enchantments III: Manipulating memories Elves: An enchanter's worst nightmare Enchanting the feeble minded Do Constructs Dream of Marble Sheep? Enchanters Guide to Recognizing Ancient Enchantments Minor Curses: Why it’s better to keep your curses small and simple Wilbur’s guide to creating magical items Cheyenne’s recipes for wondrous creations The Annotated notebook of Sophie the Enchanter

Illusion / Phantasm
Phantasmal Illusions and how to recognize them Fake it ‘till you make it The Illusion Codex Fooling the senses I: Sight Fooling the senses II: Hearing Fooling the senses III: Touch Fooling the senses IV: Taste and Smell Illusions I: Is this a real book? Illusions II: Are you sure? Illusions III: Life is an illusion Illusions IV: Illusions vs Delusions Illusions V: How to avoid going mad when nothing around you seems real Illusions VI: The truth of suffering

Evocation / Invocation
Basics of Evocation I: The wastes of summoning and the power of invoking Basics of Evocation II: Enchantments and charms are the path of the weak Invoker’s Guide I: Shaping the energies of creation Invoker’s Guide II: The importance of your magical arsenal Invoker’s Guide III: Defeating without killing Invoker’s Guide IV: Minimizing collateral damage Invoker’s Guide V: Avoiding responsibility and why your client is at fault An evokers guide to burn soothing ointments Pyrotechnics: A guide to showmanship

Necromancy
Body Parts for the Advanced Student 101 uses for a corpse Bodybuilding 101 Vices and Virtues of Necromancy Corpse Compendium On sharing lifeforce Conquering death A necromancer's guide to making the most of your friends Fear cuts deeper than swords: Why the fear of the dead is your most powerful weapon A Wizard's Guide to Undead: What Priests and Clerics Don't Want You To Know There and back again: A Necromancer's Tale

Transmutation / Alteration
Lead and Gold: The never ending quest Alteration: The most important school of wizarding Adjusting to your altered self Properties and their Properties. What you need to know before you can change them Codex Transformicus Transmutation: Everybody’s doing it, but nobody’s talking about it Ridley’s altered life: How far is too far? The dangers and powers of polymorph Things to consider before your enlarge it Path of the Transmuter: Becoming a smith to reality's forge Jenna’s notes on altering your life Alteration: Its half your fucking spellbook, so pay attention Unsolicited advice for transmuters: Changing yourself will not change your life Transmutation and Natural Philosophy: Useful properties and how to amplify them Overcoming encumbrance: A transmuters guide