Necromancer 2e Creations


 * Note: Subject to change. Necromancer rules are only in version 0.71

Basic Skeleton
Looks like a skeleton, but is animated. Has soft yellow bio-luminescent glowing from where the eyes used to be. Takes orders literally. Can't understand complex orders. Attacks anything living until ordered otherwise. Can work with melee weapons and bows.

Zombie Humanoids
Takes orders literally. Can't understand complex orders. Attacks anything living until ordered otherwise.

Phantom
A curiosity. Useless ghost who haunts an area.

Zombie Animals
Takes orders literally. Can't understand complex orders. Attacks anything living until ordered otherwise.

Skeleton Warrior
Level 2 Skeleton. Stronger, not smarter. Has soft violet bio-luminescent glowing from where the eyes used to be. Attacks anything living until ordered otherwise.

Ghoul
Eats flesh to heal. Body has to be less than 10 days old in order to it to be raised as a Ghoul. Attacks anything living until ordered otherwise.

Poltergeist
Ghost of former person, reliving their death over and over.

Spectre
Text.

Skeleton Animals
Skeletons of Animals brought to life. No glowing described coming from the eyes.

Greater Skeleton Warriors
Level 3 Skeleton. Stronger, not smarter. Has soft red bio-luminescent glowing from where the eyes used to be. Attacks anything living until ordered otherwise.

Shade
Text.

Specialist Skeleton
Able to understand better orders, able to give other undead commands.