Sparky

Weapon Proficiencies

 * Dagger

Non-Weapon Proficiencies

 * Spellcraft
 * Anatomy
 * Healing
 * Reading/writing
 * Continual light stone

Equipment

 * Leather Armor
 * Spellbook
 * Daggers x2

Languages

 * Common, Kobald, Elven, Orc, Dwarven

Advantages:

 * Human hit point bonus, +1 hp per level.
 * Can wear Leather armor.
 * Bonus spells for specialist.
 * Uses Rogue to hit table.
 * Can use Detect Magic once/day/3 lvls.
 * Can use Read Magic 1/day/2 lvls.
 * Ambidexterity. Double Jointed, dex check to escape bonds, 1d6 rounds per limb to get out.
 * Precise Memory.

Disadvantages:

 * Cant use Rods, Staves, Wands, or oils.
 * Deep sleeper, must be shaken to wake up, and cant act for 1d6 rounds.
 * Compulsive  Honestly, must tell the truth, can make willpower check to lie.