Harry Hoofdini

Background

 * His right horn was broken off in a fight long ago, so he has a replacement that screws in. It is tipped in silver, like his other horn, and can function as a (musical) horn when detached.
 * Spellbook is tucked away in a scroll case attached to the bandoleer of darts across his chest. Spell components are tucked into buckled pockets on the outside of the case.
 * +1 hp every time damaged after 2d6 turns (heals 2hp per rest)
 * Keen taste allows characters to detect foreign substances and unnatural alterations in anything they taste. Characters can make perception checks with a +3 modifier. Success means they realize some sort of alteration has been done to the food or drink.
 * Upper Class noble
 * THAC0 bonus as a rogue
 * Bonus spells as a specialist wizard
 * Opposed to Greater Divinity and Enchantment/Charm

Weapon Proficiencies

 * Darts

Non-Weapon Proficiencies

 * Reading
 * Swimming
 * Rope Use
 * Drums
 * Horn
 * Herbalism
 * Etiquette
 * Singing
 * Dancing
 * Fast Healer
 * Keen Taste

Disadvantages:

 * Severe Claustrophobia

Equipment

 * Spellbook
 * Loin Cloth
 * Darts x19

Languages

 * Common, Minotaur